Boy, oh boy, do those tails go by quickly. The first time you die, you’re introduced to the squeaky-voiced Grim Reaper who goes on to explain that once Conker runs out of the furry tails that he collects throughout the environment, it’s game over – a jest on the r-selected species that are essentially born to die. Considering Conker takes a massive amount of fall damage from heights that seem insignificant, there are several instances where death is inevitable – literally. I always found the controls to be flighty and, at their worst, unresponsive – especially at points when I relied on them to be the antithesis.
As a platformer, it fails in more ways than it succeeds in style and presentation. As much as I would like to tell you that Live & Reloaded is a perfect game from all aspects, I feel a certain injustice in doing so as both the original and the remake are marred by poor controls. Though I am a bit biased as a lifelong fan of the game, it would be irresponsible of me if I didn’t cover its shortcomings. He might not be the hulking superhuman who is the Master Chief, but his mission is equally spectacular. There are some games that try to mimic its sense of humor and style, but Conker is unlike any protagonist in the industry, and the experience is unrivaled. Imagine your drunk, dead-beat uncle trying to read you a fairytale at night after four whiskey-sours, one too many cigarettes, and a trip to the local strip joint on ‘80s night. A paint can and brush ruthlessly mock their pitchfork friend Franky into hanging himself, only to torment him more as he hangs from the noose after realizing that he has no neck to “hang”. The comedic payoff lands most of the time due to the stark contrast in tones from the script and the overall childish nature of the setting. Sometimes, most of the humor comes from the inaudible murmurs, leaving me questioning, “Wait, what did he just say?!”. It’s as if the voice talent improvised off of the script, adding in subtle interjections, burps or rude remarks. It’s crude, irreverent, violent, yet unapologetically hilarious due in part to its fantastic writing and authentic voice acting performances. These changes, although trivial, are always welcome. Live & Reloaded sees him scoffing at the sheer stupidity, until Conker reveals the spiked bat he had also retrieved from the previous room. In the original, one swipe of the frying pan left the Gargoyle tumbling off of the bridge. Surprisingly, the frying pan is no longer a viable tool to trigger the cutscene for progression. The Gargoyle, after Birdie’s amusing introduction to context sensitivity, blocks your path just like he did in 2001. Aside from a few changes to certain challenges in the six-or-so-hour campaign and the addition of a mediocre online mode, Live & Reloaded is a faithful remake.Ĭonker himself continuously breaks the fourth wall right from the start.
![conkers bad fur day uncensored conkers bad fur day uncensored](https://www.ignboards.com/proxy.php?image=http%3A%2F%2Fwww.mobygames.com%2Fimages%2Fshots%2Fl%2F255065-conker-s-bad-fur-day-nintendo-64-screenshot-maurice-the-mouses.jpg)
Don’t get me wrong, Live & Reloaded is the funniest game I’ve ever played, albeit completely archaic in its political correctness. The game still pays tribute to all of its pop culture inspirations, and the British humor has never been so dated. If Conker: Live & Reloaded was released today, I’m sure the developers would run into very few censorship issues.Īside from the new paint job – which seriously brings the vibrant world to life – Live & Reloaded changed very little from the original. Personally, the *BLEEP* of more questionable words (at the time) added a great deal of humor to the dialogue. Unfortunately, due to several restrictions the developers changed their censorship plans at some point in development. Originally titled Conker: Live & Uncut, Rare aimed to release it completely uncensored. The game went on to be named IGN’s “Best of E3 2005”, culminating in a favorable Metacritic score of 78%.